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Facebook tests vanishing posts

Written By Unknown on Sabtu, 13 September 2014 | 23.52

11 September 2014 Last updated at 11:46 By Joe Miller Technology reporter

Facebook is following in the footsteps of messaging app Snapchat by testing a feature that allows users to schedule the automatic deletion of their posts.

The social network said the option, which offers expiration settings ranging from one hour to seven days, was "a small pilot" for its iOS app.

Facebook often tests new capabilities.

It faced criticism in June for one experiment that "manipulated" the content of nearly 700,000 users' news feeds, to gauge emotional responses.

The BBC understands that the expiration option was introduced after Facebook users expressed an interest in automatically deleting posts which are only relevant for a limited amount of time.

Posts for which an expiration time is chosen cannot be subsequently shared by other users.

The option is currently limited to users in New Zealand, where Facebook and other tech companies have tested products and services in the past.

Chasing Snapchat

Snapchat, the popular ephemeral messaging app that Facebook reportedly tried to buy for $3bn (£1.8bn), has mushroomed in the three years since its founding in 2011 - a growth rate that has sent its rivals clamouring for similar success.

Time-limited messaging is increasingly popular among teenagers, the very demographic coveted by many large tech firms.

In June, Facebook unveiled Slingshot, a photo-messaging app in which images received from friends must be unlocked by "slinging" a different photo back to the original sender.

All messages are deleted once sent and users can scribble or type over their photos.

One month later, the Facebook-owned Instagram also revealed an app that allows users to send photos which are deleted after being viewed by the recipient.

Is Facebook allowing you to set an expiration date for your posts? If so, tell us what you think by tweeting @BBCTech


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'Largest ever' SD memory card

12 September 2014 Last updated at 13:19

Memory specialist SanDisk has created an SD card with 512 gigabytes (512GB) of storage space - the highest capacity ever released.

The card, which is the size of a postage stamp, will go on sale for $800 (£490).

The launch comes a decade after the firm released a 512-megabyte (MB) SD card with one-thousandth of the space.

Experts believe SD cards could eventually hold up to 2 terabytes (TB) of data, about 2,000GB.

The new card is aimed at film-makers shooting in the high-quality 4K format.

The 4K format - which is four times the resolution of HD - requires large file storage. Depending on compression, a single minute of 4K shooting will typically take around 5GB of storage space.

"4K Ultra HD is an example of a technology that is pushing us to develop new storage solutions capable of handling massive file sizes," said Dinesh Bahal, vice-president of product marketing at SanDisk.

The SD card format is one of the most widely used standards of flash storage, popular with digital cameras, camcorders and other mobile devices.

While camera types, resolutions and settings vary - a 512GB card could potentially hold around 30 hours of HD video.

Cloud worries

John Delaney, a senior mobile analyst from IDC, said innovation in physical storage was critical to the future of our devices - even if a lot of people are turning to cloud storage instead.

"The thing that is driving cloud storage is multiple devices usage - which solves the, 'Where's my stuff?' problem: if you use cloud storage for everything, whatever device you have with you can be used to access your content."

But he added: "So far there's still a strong preference for local storage.

"People just feel more in control and more able to rely on being able to access the content when they literally know where it is.

"Storing in the cloud means you literally don't know where it is."

Mr Delaney added that recent high-profile security issues around cloud storage - such as the celebrity picture leak last week - would play on the minds of consumers.

Follow Dave Lee on Twitter @DaveLeeBBC


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Google worker lived a year on campus

10 September 2014 Last updated at 18:57 By Leo Kelion Technology desk editor

An ex-Google worker has revealed how he lived at the firm's campus in Mountain View, California, for 54 weeks between 2005 and 2006, kicking off a trend.

Matthew Weaver told the BBC that he had been dared to spend a year based out of a campervan parked on one of the company's lots.

He added that while he believed he was the first to do so, several others later followed his lead.

Google and other major tech firms are renowned for the perks they give staff.

"They had three meals a day at the cafeteria and there were showers at the gym that were also on campus, so I would shower at the gym, eat at the office," Mr Weaver recalled.

"There was a free laundromat on campus, so I could wash my clothes.

"There were all sorts of rooms with pianos and foosball tables [table football], and all these kinds of things, so I had plenty to do when I was taking a break from work.

"And we had places in the parking structure where I could work on and maintain my bicycle."

Security approved

The former Google staff site ecologist explained that rather than try to hide his presence, he placed a white picket fence and astroturf in front of his vehicle for a time.

"Security didn't mind," he added. "This was all the way back in 2005 and Google was a much smaller company then. A little bit more closely knit.

"Once security figured out it was me, they knew who I was, and they basically kept an eye on the place for me.

"I'm pretty sure I was the first. Towards the end of those 54 weeks and the two or three years that followed people would come and ask me questions.

"They would be like, 'I'm thinking about living on campus, do you have any advice?'"

He added that he had been comfortable with the lifestyle, but eventually moved out because it had become "a bit weird" to explain it to women he was dating.

Mr Weaver's unusual residency came to prominence after he wrote about his time at the firm on a forum on discussion site Quora.

Snack stations

Another ex-worker at the search giant also posted about living on campus for what was a briefer but more recent stay, and also agreed to speak to the BBC.

Brandon Oxendine - who helped design the way Google Profiles work - said that when he lived on site between June and September 2012, he had to do surreptitiously.

"A friend who had been at Google for five or six years told me there's actually a thing in the Google handbook that says you're not allowed to be on campus for more than 72 hours, or something like that," he said.

Mr Oxendine slept on a twin mattress kept in a station wagon parked in the garage below the building he worked in.

"I had told everyone I had moved into San Francisco, but I was always coming up in the same outfit from the parking garage," he recalls.

Like his predecessor, he said that there was never a need to go hungry.

"I think there's some sort of policy that Google has that no employee can be too far from a snack station.

"I worked a tonne, so I didn't really get bored... I loved it. I'd like to do it again."

Sleeping pods

But the person who may hold the record for the longest stint living at work is Ben Discoe, who was based in a van parked on campus for just over 60 weeks across much of 2011 and 2012.

"I did cheat slightly," he acknowledged. "I got a girlfriend who had an apartment in Mountain View, so I'd go there sometimes."

He recalled that by the time he joined the firm, an internal wiki website called Living At Google had been created by another employee.

"He enumerated the many perks they give you - free access to washing machines and this and that," he told the BBC.

"The only thing they don't give you was shampoo. He said, 'Maybe they'll give you shampoo if the stock price hits $300.' And then that was crossed out and it said, '$400', and that was crossed out and it said, '$500'."

"I believe it's the equivalent of about $1,200 now, and there's still no shampoo."

Mr Discoe added that Google had provided its own rest facilities for workers, but they had proved impractical for deep sleep.

"I did not care for the sleeping pods. They were are much hyped... but I found they were just as noisy as trying to sleep at your desk.

"And they were kind of mocked."

Google declined to comment.

The BBC understands that the company does not encourage living at work, but it is not something it actively polices against.


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Sega unveils sand arcade machine

12 September 2014 Last updated at 13:16

Japanese video-game company Sega is developing an arcade machine that is controlled by shapes made in a box full of specialised sand.

In a video on its YouTube channel, the firm shows children sculpting landscapes and objects, which are recognised by the device.

A detailed image is then projected on to the sand, marking out water, greenery, and even wildlife.

The grains do not stick to players' hands, and no liquid is required.

In 2011, university students in the Czech Republic created a similar sandbox that worked with the Xbox console, by communicating with the Kinect motion sensor.

It enabled gamers physically to mould landscapes, complete with hills, troughs and rivers, which would then be recognised by the device so that colours and further details could be projected on to the sand.

Sega, which used to build consoles but now focuses on developing games for other platforms, still has a division that creates arcade amusements.

The company said it had no plans to release the sandbox game outside Japan.


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Microsoft is 'set to buy Minecraft'

10 September 2014 Last updated at 14:02 By Leo Kelion Technology desk editor

The video games studio behind Minecraft is in talks to be taken over by Microsoft, according to reports.

It has been suggested that Mojang might sell for more than $2bn (£1.2bn).

In June, the Swedish studio said it had sold about 54 million copies of its hit world-building game. Since then it has also been released for the Xbox One and PlayStation 4, further boosting sales.

Mojang's founder, Markus "Notch" Persson has previously publicly criticised Microsoft.

Ahead of the release of the Windows 8 operating system, he had claimed that the company was "trying to ruin the PC as an open platform" because it had wanted to certify third-party titles before their release.

He had also been a vocal supporter of independent studios, saying in 2012 that: "The more studios that can remove themselves from the publisher system, the more games that will be made out of love rather than for profit."

But, according to Bloomberg news agency, it was Mr Persson who "reached out" to Microsoft a few months ago.

It said that a source suggested that if the deal went through, Mr Persson would help with the transition, but was unlikely to stay on afterwards.

The New York Times also reported that a person briefed on the talks had said that Mr Persson was expected to leave within six months, but added that Mojang was keen to hold on to its younger developers.

A spokesman for Microsoft said: "We don't comment on rumour and speculation."

Mojang also declined to comment. Mr Persson did not respond to the BBC's questions.

Virtual world

Minecraft was first released in 2011, and has since become the third bestselling game of all time and something of a cultural phenomenon.

The Victoria and Albert Museum in London has hosted an evening that explored its design culture, Lego has made spin-off toys, Ordnance Survey has created a version of mainland Great Britain within the game, and Denmark's government has also built a scale model of its country.

The title is set in a virtual world made of cubes of different materials, including dirt, rock and lava. Most of these can be used as building blocks and/or refined into usable raw materials.

Player use the blocks to build a shelter and to create weapons to defend their character against the game's zombies and other monsters.

They can also engage in huge construction projects to flex their creative skills.

One extreme recent example involved the creation of a working virtual hard drive.

Mojang has worked on other titles, but they have either fallen short of Minecraft's success - such as the role-playing game (RPG) Scrolls - or been shelved before completion - such as 0x10c, a space-themed game that Mr Persson had been working on until last year.

'Worried gamers'

The Wall Street Journal was first to report negotiations between Mojang and Microsoft, saying that the deal could be finalised this week.

It noted that this would be the first multibillion acquisition by Microsoft's chief executive, Satya Nadella, since he took charge of the company.

Harry Bradshaw, who has interviewed Mr Persson on the Twitch video site, said that many gamers would be concerned by the news.

"There have been cases in the past of big corporations taking someone else's game and turning it into a huge money-flip, just to see what they can make out of it," he said.

"Gamers will naturally be worried about this.

"And it does confuse me why Mojang would sell up, bearing in mind it is the bestselling PC game of all time and still sells thousands of copies a day."

One market watcher said that it was unlikely that Microsoft would pull existing Minecraft games from sale for the PlayStation, Mac, Android, Linux and other rival platforms.

However, he added that Microsoft's various systems might be given preference when it came to future products.

"Minecraft is one the leading IPs [intellectual properties] within the games space that is potentially acquirable," said Piers Harding-Rolls, lead games analyst at the consultancy IHS.

"The brand has the potential to continue for the next 10 years,

"So, as an investment - even one at a very high price - it still represents something of value to larger companies that are looking to acquire exclusivity around a highly-engaged franchise."


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Google buys hi-tech spoon firm

11 September 2014 Last updated at 13:06

Google has bought a biotech company that has developed a spoon designed to make life easier for people with diseases such as Parkinson's.

It is part of its ambitious foray into health technology, spurred in part by the personal interest of co-founder Sergey Brin.

Last year, Google became the main investor in Calico, a firm dedicated to developing medicines to extend life.

Latest acquisition Lift Labs will join Google's research division Google X.

The spoon developed by Lift Labs is equipped with sensors that detect tremors and cancels them out by as much as 70%, according to the firm.

The technology it uses is similar to image stabilisation features in cameras that compensate for shaky hands when taking a photo.

The firms announced the deal on the search giant's social network Google+ but did not reveal the financial terms.

"Today we're welcoming the Lift Labs team into Google X. Their tremor-cancelling device could improve quality of life for millions of people," said Google.

For its part, Lift Labs wrote: "Google will enable us to reach even more people living with Parkinson's or essential tremor who could benefit from using tremor-cancelling devices every day."

Google is gradually increasing its health portfolio. In January it unveiled its smart contact lenses that measure glucose levels in tears to help monitor people with conditions such as diabetes.

And in July it announced an ambitious science project - Basline Study - to collect anonymous genetic and molecular information to create a picture of what a healthy human should be like.

For co-founder Sergey Brin the move into healthcare is a personal one. His mother developed Parkinson's and, after gene testing, he found that he has a higher than average chance of getting the disease.

Meanwhile his fellow co-founder Larry Page, who suffers from a rare vocal cords problem, is interested in how big data can help solve some of the world's most problematic diseases. He has made public his hope that people would overcome privacy fears to make their medical records available to researchers.

Google's semi-secret research facility Google X was set up to work on cutting-edge technology. Other projects include Google's driverless car, balloons to deliver broadband and Google Glass.


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Yahoo prodigy faces big decision

11 September 2014 Last updated at 16:26 By Leo Kelion Technology desk editor

The British teenager who sold his news summary app to Yahoo for millions is facing a major life choice as he weighs education and business opportunities.

Nick D'Aloisio told the BBC he was currently deciding between working full-time for the California-based company or going to university.

The 18-year-old has just released an iPad edition of Yahoo's News Digest, for which he acts as project manager.

He is also developing an Apple Watch version, among other projects.

"For the lightweight news consumption that we have, [News] Digest is absolutely suited for this device," he said.

"Because of the summarisation element to this app, it just inherently makes sense when you have a constrained screen.

"We've been thinking about designing the concept of taking Digest to wearables for a while now, and we're going to jump at the opportunity."

The app's icon briefly features during the Watch promotional video on Apple's site.

Mr D'Aloisio said his team had already begun work on the software before the launch event, but had been kept "in the dark" about how the device functioned.

He added that he also intended to bring the app to Android Wear smartwatches.

News Digest has already been downloaded to about 1.3 million iPhones and 623,000 Android handsets, according to analytics provider Xyo.

Yahoo would not confirm those numbers, but said that it believed:

  • 65% of those who download the app became monthly active users
  • 40% of those who download the app became daily active users
University dilemma

Mr D'Aloisio was only 16 years old when he secured a $250,000 (£154,000) investment in his software from Hong Kong billionaire Li Ka-Shing.

He subsequently launched the app Summly as a standalone news-summarisation product, but it was only a few months before Yahoo acquired the technology and his services, in a deal reported to be worth £20m.

Since then he has headed up a team of about a dozen software engineers and designers to create and run News Digest, at the same time as sitting his A-level exams.

Yahoo's app delivers two daily briefings of eight to nine stories, which are assembled by algorithms using text, images and videos sourced from online providers including:

  • Reuters
  • Sky News
  • Agence France Presse
  • Techcrunch

Once the user has clicked through all the material, a graphic tells them they are "done".

"It's been very intense because I'm accountable and in charge of this product," Mr D'Aloisio told the BBC.

"So, for the last year-and-a-half I've been flying back and forth between London and California."

Having achieved high enough grades to qualify for his university offers, he now faces a choice as to whether to start a degree in October or not.

"I'm still undecided - I'm weighing up university and Yahoo," he explained.

"But I think there could be a nice middle ground here, where I think I could potentially... be doing some higher study as well as continuing on with Digest.

"I am still very passionate about continuing my education, that's precisely why I made sure I finished school with everyone else in my age group, But at the same time this is a great product and we're working on some really exciting things."

More stories

For the moment, Mr D'Aloisio is promoting the iPad edition of Yahoo's app, which introduces new features.

These include:

  • the ability to customise what time of day the updates should be provided
  • a new area called sections, covering entertainment, sports, technology, politics, business, domestic news and world news. These contain additional summarised stories that were not picked for the main selection
  • on Sundays, a two to three minute video made by US journalist Katie Couric, in which she briefs viewers on a news story, in a segment called "Now I get it"

The app can be downloaded globally and configured to run in a UK, US, Canadian or World edition.

The software will compete against a growing number of other news briefing services including Flipboard, Circa and Feedly. Not everyone is enamoured with the idea of such services piggybacking the work of journalists.

"The big question is, are these apps providing added value for readers and publishers, or are they just another parasitical kind of aggregator," asked Dominic Ponsford, editor of the Press Gazette site.

Yahoo developer Nick D'Aloisio

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WATCH: Rory Cellan-Jones met Nick D'Aloisio when the News Digest app first launched in January

"There's so much aggregation going on online - just listing and lifting other people's stories and content isn't what you need."

But Mr D'Aloisio defends News Digest's model, saying it acts as a "trusted curator", providing bite-sized chunks of news to busy readers, and offering links to the original sources for those with more time.

Time is something he is now short of himself, and while he may be famous for being the "teenage coder who made millions", he acknowledges he does not do much programming himself anymore.

"I do dabble in the iPhone coding for the application, but by and large my role has moved from doing a lot of the coding to becoming more of a product manager - so, I'm in charge of the design, the branding, the strategy, the development of it," he said.

"That is by and large what I spend my time on.

"But I have also been helping out with a few other efforts that have yet to be announced."


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Robot could load up dishwasher

12 September 2014 Last updated at 00:38 By Michael Eyre Science reporter, Birmingham
'Boris' the robot in action

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Boris "sees" objects with depth sensors on its face and wrists

A robot unveiled today at the British Science Festival will be loading dishwashers next year, its developers claim.

"Boris" is one of the first robots in the world capable of intelligently manipulating unfamiliar objects with a humanlike grasp.

It was developed by scientists at the University of Birmingham.

The team also work with "Bob", an autonomous robot who recently completed work experience at security firm G4S.

"This is Boris' first public outing," announced Professor Jeremy Wyatt of the School of Computer Science. The robot took five years to develop at a cost of £350,000.

Boris "sees" objects with depth sensors on its face and wrists. In 10 seconds it calculates up to a thousand possible ways to grasp a novel object with its five robotic fingers and plans a path of arm movements to reach its target, avoiding obstructions.

"It's not been programmed to pick it up - it's been programmed to learn how to pick it up," explained Professor Wyatt.

Research engineer Maxine Adjigble helped build the robot. "He sees something, he has been trained to grasp an object in a particular way, and he says - okay this surface looks similar to what I know, so I can go for this grasp," he explained.

Professor Wyatt and his collaborators in the international PacMan project hope to achieve an ambitious goal by April 2015.

"The idea is to get the robot to load your dishwasher."

"You get a bunch of objects off a table, scattered as you might have them on a kitchen surface, and the robot will look through the set of objects, find one it wants to pick up, figure out where to put it in the dishwasher, and load it," said Professor Wyatt.

Why has Boris been assigned kitchen duties? "Not because I think dishwasher-loading robots are an economical or social necessity right now," laughed Professor Wyatt.

"But it's a typical task that humans engage in - one that requires all the manipulative faculties that evolution spent hundreds of millions of years developing. So by putting that into a robot, we hope to make the robots more flexible in future."

But Boris, like humans, finds the cutlery a bit fiddly.

"Plates are nice and symmetric… I think knives and forks might be a bit hard," conceded Professor Wyatt.

Coping with uncertainty

Boris represents a third generation of robots, suggested Professor Wyatt. "The first generation was industrial robots that manipulate the world when it's very precisely controlled."

The second generation includes airborne drones, self-driving cars and other mobile robots that "can move around in our world and share it with us, even though that world is uncertain and full of novelty."

But manipulating a world shared with humans - and to perform physical tasks alongside humans - requires a new generation of robots. They will need to "cope with all the uncertainty that humans introduce into the environment," explained Professor Wyatt. "You have an unstructured world and you need technologies that can deal with that."

The team of scientists also presented a very different intelligent robot called Bob.

Where Boris is dexterous but immobile, Bob's wheels carry his 4'9" frame freely around his environment, building a precise picture of the objects and people around him using laser distance sensors.

"He integrates this into a map," explained Dr Nick Hawes, who leads the team training Bob. "A heat map showing where the obstacles are."

The most challenging obstacles are the ones that move - humans.

"If he sees you, he slows down," explained Dr Hawes. Bob also takes into account the social distance humans are comfortable with.

Bob can explore an indoor environment for up to a week without any human intervention, carrying out simple tasks and observations. "The novelty is in his level of autonomy - his ability to make decisions for himself - and his ability to do this over long periods of time," explained Dr Hawes.

Bob recently did his first work experience placement at security company G4S's office in Gloucestershire. "He was there for three weeks doing surveillance tasks."

Right hand man

Mr Adjigble discussed some of the disciplines that come together to make a robot like Boris. "Mechanical engineering, electrical engineering, software development and also control. To put it together you need to know a bit of all of these fields... this is what is really complicated."

Unexpected setbacks complicate things further. "It broke its pinkie back in June and we're still trying to fix it," said Professor Wyatt. "So it's working with a broken finger."

The team continue to improve Boris, recently adding the ability to choose the best of five different grasp types when approaching an object. "That's actually something we've just cracked, but we haven't published it yet," said Professor Wyatt.

Boris doesn't use his left arm at present, something the team are keen to introduce. "One of the really hard things to do is pick up an object and transfer it… being bimanual is a real advantage for all kinds of purposes." Boris also lacks a sense of touch. "There's a real challenge… getting the tactile sensing of sufficient quality."

The long term goal is "to build robots capable of operating in human environments - offices, hospitals, warehouses," explained Dr Hawes. Professor Wyatt was enthusiastic about achieving this in Britain. "This is great British tech that has been patented," said Professor Wyatt. "The UK is one of the leaders in the world in terms of dexterous hands."

So why the name Boris? An acronym, or homage to a certain flaxen-haired politician perhaps?

"I just liked the name," chuckled Professor Wyatt.


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Drag queens in Facebook name row

12 September 2014 Last updated at 17:44 By Dave Lee Technology reporter, BBC News

A group of drag queens and transgender performers have called on Facebook to allow stage names rather than real names on the social network.

A petition supporting the change has attracted more than 2,000 signatures.

Facebook told the BBC that its real-name policy was designed to protect the community and increase accountability.

But the group argued that performers should be allowed to use stage names for reasons of "privacy, safety, or preference".

The petition, set up by Seattle-based performer Olivia La Garce, reads: "Although our names might not be our 'legal' birth names, they are still an integral part of our identities, both personally and to our communities.

"These are the names we are known by and call each other and ourselves.

Continue reading the main story

Mental health professionals and victims of abuse frequently use a nickname to avoid problematic interactions"

End Quote Cherry Sur Bete Drag queen

"We build our networks, community, and audience under the names we have chosen, and forcing us to switch our names after years of operating under them has caused nothing but confusion and pain."

Another performer, San Francisco-based Sister Roma, said he was locked out of his account until he used the name Michael Williams. A hashtag #mynameisroma was started to raise awareness of the issue.

'Potential problems'

Drag queen Cherry Sur Bete, who said his profile had also been flagged as breaking the rules, said: "This isn't just a matter for nightlife performers, this is a matter for actors and musicians, as well as folks who have chosen a different name simply to avoid potential stalkers.

"Mental health professionals and victims of abuse frequently use a nickname to avoid problematic interactions. Facebook now effectively hands them over to those potential problems."

Facebook has stood firm on the matter, telling the BBC that its real-name policy created a safer environment on the network - and that there were other ways the drag queens could express themselves.

"If people want to use an alternative name on Facebook, they have several different options available to them, including providing an alias under their name on their profile, or creating a Page specifically for that alternative persona.

"As part of our overall standards, we ask that people who use Facebook provide their real name on their profile."

The spokesman added that its strict real-name policy - explained in detail in the site's help section - had meant it was able to help crack down on abusive comments made on the site.

Facebook's Pages is a feature typically used for high profile public figures. It allows people to "like" a person, rather than necessarily become a friend linked through the network.

The performers argue that it is difficult to raise the profile of a Page without paying Facebook money to advertise.

Follow Dave Lee on Twitter @DaveLeeBBC


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Twitch malware spends users' money

12 September 2014 Last updated at 18:18 By Joe Miller Technology Reporter

Malicious software spread via chat forums on the video games streaming site Twitch can spend users' money without authorisation, it has emerged.

The Finnish security firm F-Secure said clicking on the malware links also enabled infiltrators to wipe accounts on the gaming shop, Steam.

Twitch is advising users not to use links from unknown sources.

The site, which was recently bought by Amazon for $970m (£597m) has more than 55 million unique monthly viewers.

The vulnerability originates from an automated account which, according to F-Secure, "bombards channels and invites viewers to participate in a weekly raffle for a chance to win things such as 'Counter-Strike: Global Offensive' items".

If viewers take the bait, they are invited to fill in their name and email address which then allows the malicious software to gain control, allowing it to:

  • Take screenshots
  • Add new friends in Steam (a gaming shop and community commonly linked to Twitch accounts)
  • Accept pending friend requests in Steam
  • Initiate trading with new friends in Steam
  • Buy items, if user has money
  • Send a trade offer
  • Accept pending trade transactions

A spokesman for Twitch told the BBC that the vulnerability was the "first instance" he had seen, but that the site would "remind our community about not clicking on links from unknown sources just like they wouldn't on other social media sites".

He added: "Please note that we give all broadcasters the option to disable links in their chat which can easily prevent this."


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